! Vitneta and Column | vrplanimmobilien.de http://vrplanimmobilien.de Immobilienexperten Braunschweig Tue, 24 Dec 2024 10:23:52 +0000 de hourly 1 https://wordpress.org/?v=7.1 Sid Meier’s Civilization: Beond Earth: Review http://vrplanimmobilien.de/2024/08/15/sid-meier-s-civilization-beyond-earth-obzor/ http://vrplanimmobilien.de/2024/08/15/sid-meier-s-civilization-beyond-earth-obzor/#respond Thu, 15 Aug 2024 10:52:09 +0000 http://vrplanimmobilien.de/?p=1090 What would you say if you heard such a phrase: „Civilization It reminds something The Sims„? They would have twisted a finger at the temple, they would probably say that the author of the statement was either overheated in the sun, or plays a fascinating game “Find common features in completely dissimilar objects”.

Do not rush with conclusions. Perhaps the author simply has in mind that both of these unusually popular episodes were leaned on a certain successful basic principle and pseudo -regulation at the dawn of their appearance, and stayed until recently in the framework of one day the “golden core” found. Moreover Civilization In a sense, it is even more conservative: let each issue add new functions, factions, methods of victory to the game, but a certain basis remained unchanged-we somehow contributed to the development of one of the world states, again and again passing the path from the stonecenturies to modernity. One of the options for victory and part -time the climax of the game could be the construction of a spacecraft. But now we finally have the opportunity to see what is happening after the rocket launches into space.

Earth in the porthole

Earth. Future. Father is taking his young daughter to the spaceport, from where she, along with other same lucky ones, will go to colonize a new planet. A colorful and very touching video, after which our module with immigrants lands on the surface of the new habitat of the future founders of the great – or not very – civilization.

Where does the fresh homeland begin? Usually – from the first city, from the capital, is it not so? In the original Civilization The city traditionally arose at the very first moment after the settler dropped his knapsack from his shoulders. Everything is a little different here: the colonialists create avant -aposts that “unfold” in a full -fledged city for five moves. Until then, the stronghold of earthlings is simply defenseless and does not imply intracity production.

Meanwhile, our recently acquired refuge is not at all as deserted as it might seem. Firstly, the planet is full of local residents. They cannot boast of intellect, but with the slaughter power they are all right: giant manticors are quite competing in growth with people, wolfhules attack in large flocks, and the siege worms are distinguished by heroic health and dense skin – they have to kill them for a long time, dreary and already in no way initial“Units“. Representatives of the alien population themselves, unlike barbarians from the original version of the game, rarely attack – they are moderately aggressive. But it is worth alarming their nest – and now all the immigrants from this nest are striving to click with multi -meter stars in the area of ​​the neck of our soldiers. Most of all the indigenous inhabitants of the planet like to settle right on all sorts of interesting “buns” scattered on the map: on capsules with resources sent from the Earth, or on artifacts that can be explored in order to get a bonus – a gift energy, an increase in science points or evenfree alien „Unit“ for its use. It is a pity that at a certain moment the aliens disappear, leaving us alone with the real, but clearly less interesting rivals.

The neighbor has artifacts greener

Stroke -like natives, of course, are not our only neighbors. More and more colonists land on the surface of the planet and begin their way to prosperity at our side. Usually we have several strokes in the reserve until the first competing group of immigrants is planted.

There are no more familiar states on Earth at the time of departure into space, so our “sworn neighbors” are organizations like the Pan-Asian Association or the Slavic Federation under the direction of a certain Vadim Kozlov, who speaks in Russian with a monstrous accent. The choice of the faction is a serious matter: the global bonus that we get depends on it – like an increase in the force of “units” in a battle or an additional trade path. In addition, it is important to pay attention to the profession of immigrants whom we take with us: if, say, artists, then a little more culture will be produced in each of our city, while a team from scientists will provide a constant plus for science. Improving the ship and the load that brave colonists are taking on it are of great importance at the start.

Well, we built an Avvanpost, equipped the soldier on the road – to explore the surroundings, drive aliens and eliminate the traditional for the “Mistle of War” series. What’s next?

Further, of course, technology.

No more wood

After all, as it used to be: all scientific discoveries were organized into a single interdependent “tree”, and get to some nuclear synthesis, bypassing the creation of the wheel, no one would simply be able to.

For modern scientists, everything is simpler and more complicated at the same time. „Tree“ was divided into a mass of individual „branches“ not interconnected. On each branch there are several „leaves“. That is, the first level is a kind of general direction like “physics” or “genetics”, and at the last level – already specific technologies. For example, in order to get to the possibility of cleansing “miasmu” from cells – an unpleasant substance that takes away the health of the unit from the Unit, which is located on this cage – you must first study the ecology as a whole.

This method of organizing a scientific process gives the player much more freedom than a strict tree of technology from the original Civilization. The possibilities of choosing, especially at the initial stage of the game, are huge. An erroneous research strategy will cost. In addition, the high variability of scientific research ensures a significant difference in the development of our state and neighboring ones, first of all, again in the early stages.

Thorny path to perfection

Invention and construction in Beyond Earth, Of course, significant changes have undergone, but these aspects of gameplay cannot be called a perfect “new” – rather, the evolutionary development of what has already been developed by the creators of the series earlier. But the so -called perfection is a completely new option that directly affects the entire mechanics of the game.

There are three perfection in total. „Righteousness“ is the path of people who want to turn their new homeland into a kind of second earth. In such a colony, the emphasis is on terraforming and protective technologies. Migrants who choose the path of “superiority”, on the contrary, intend to “build their own, new world” – and on occasion, perhaps, the old one to capture. The “superior” devot their developments to cybernetics and artificial intelligence. Finally, adherents of the philosophy of „Harmony“ prefer to find their place in the ecosystem of the new planet and put them in service even such seemingly hostile things, like miaza.

At one point, we are offered to decide whether our people will use aliens as pets. Seriously? As pets – this?

Why do you need all this happiness in general? The fact is that perfection discover access to very serious combat improvements of the existing types of “units” and to new, unique soldiers, accessible only to the factions, which has reached a certain stage of development on its path.

In addition, having accumulated a certain number of perfection points, we get a stable bonus like an additional expedition from researchers – this is such an analogue of archaeologists from Brave New World – or the transformations of miasms from crippling exposure into a healing. Finally, it is perfection that reveals the path to one of three unique Victory options, much more interesting and original than the usual “kill all neighbors” or “crushing the enemy with culture”. Thus, the “righteous” prepare the ground for the resettlement of new earthly colonists to the planet, the “harmonists” enter into an unnatural … CHM, the connection with the planet through the “flower of consciousness”, while the apologists of “superiority” simply send a huge army back to Earth to be so that toclear their brothers and sisters from a miserable, vain and dirty existence.

Energy or production?

Okay, we seem to have already convinced that without perfection on a foreign planet – nowhere. But how can we advance along the path of a particular philosophy?

Firstly, research helps. Some technologies in the study give us several points of righteousness, harmony or superiority. Note that at least all three perfection can be developed at the same time, so there are no mutually exclusive paragraphs here – except for common sense, prompting that the road to victory will be the longer, the more we will spray.

Secondly, the coveted points can be obtained by performing quests. Usually – quests that „give“ freshly built buildings.

The tasks are full here. In general, the quests system is not such an innovation for the series. It is enough to recall at least numerous instructions of the city-states with which in Civilization 5 It was worth maintaining friendly relations.

However, c Beyond Earth Quests are becoming a truly important and integral part of the game. Some of them are learning in nature. Part – connected with the scientific way of victory: in order to get around competitors, we need to be the first to decipher the mysterious signal of certain forerunners – a reasonable race that has already visited this planet before we have placed our fat carcasses on it.

A huge number of mini-produces belongs to structures. Usually, after erecting the building of some new type, we must decide what bonus this building will supply us. For example, a thorium reactor can provide us with an increase in energy, or can give a tangible increase in production. And the launch complex will either increase the orbital coating of satellites, or will allow them to produce a little faster.

Satellite taste

Orbital satellites are another specific feature Beyond Earth. They are a kind of “units” and buildings and can perform a wide variety of functions: from the static bonus to, for example, the power of the troops protecting the city most vulnerable to attack, before the overclocking of the mysis clouds in the territory, over which, in fact, are located. Satellites, alas, are not eternal: after some time they fail. However, to build and launch them nevertheless is worth. A correctly placed space station may well turn the outcome of the battle, which would be impossible to win without it.

Will it be possible to do without battles at all? Perhaps it will turn out. Diplomacy has undergone some changes compared to previous versions of the game. We still communicate with representatives of the storage states, listen to their claims on topics like: “Why are your researchers digging near our borders?“And suggestions like:“ And let us let us go through your territory, and even pay for it?“But there is some variety. So, our policy in relation to aliens clearly affects relations with neighbors. There are nations that relate to the attack on the Aborigines calmly, and there are ardent defenders who can publicly condemn us for the destruction of the indigenous inhabitants of the planet. This does not prevent all rivals from coming to us and promising the so -called “services” in return – they say, “I’m sorry, brother, there is nothing to pay now, but I will have to” ”.

However, players who have already managed to get used to a bunch

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of additions to Civilization 5, Each of which brought something new into politics, they can consider that the series stepped a little back. All sorts of world congresses, general decisions, voting and other “buns” remained in the past. We again see in front of us only a naked diplomatic basis, as if the speaker that the developers were not going to focus on the peaceful interactions of the colonies among themselves.

ABOUT Civilization: Beyond Earth You can speak with rapture for a long time. We did not talk about espionage, did not stop in detail on the improvement of the troops – just in order not to make a review of a dimensionless. Fresh content for fans is enough here. And the new players who have just discovered a series will not be offended: the neat “tutorial” and relative independence from previous releases of the series make the project quite friendly in relation to newcomers. And let Beyond Earth Not all the „chips“ of addons to Civilization 5, The final product still turned out to be very diverse, saturated and original.

Pros: a lot of new content;atmosphere of space achievements;Interesting Victory options;quest saturation and the possibility of choosing;comprehensive system of perfection;A variety of gameplay.
Cons: not too interesting politics.

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Age of Wonders III: Review http://vrplanimmobilien.de/2024/06/24/age-of-wonders-iii-obzor/ http://vrplanimmobilien.de/2024/06/24/age-of-wonders-iii-obzor/#respond Mon, 24 Jun 2024 09:40:38 +0000 http://vrplanimmobilien.de/?p=1100 Spring, as it turned out, is quite time for strategies. Moreover, for the strategies of the „old school“ – step by step, global and about magicians. Very soon the Russian studio Ino-Co Plus Release Warlock 2, And shortly before that, the Light was seen by the long -awaited continuation Age of Wonders – Games from which the Russians largely took an example.

Due to the abundance of diverse information, the interface often makes many extra body movements make.

Do not https://centredge.com/account-mining-a-managers-perspective/ forget your roots!

For the sake Age of Wonders 3 Triumph Studios even postponed the development of a new part Overlord. The studio decided to shake the old people and somewhat rethought her main strategy, with which she debuted 15 years ago.

Two parts Age of Wonders Together with the addition Shadow Magic, published from 1999 to 2003, formed a peculiar concept of the game. This is such a mixture „Heroes of Sword and Magic“ And Master of Magic: We, in the role of one of the powerful magicians, investigated the global map, conquered and developed cities, saved resources, hired troops and participated in step -by -step battles on crossed terrain. The highlight is that at the same time the player constantly studied a bunch of various spells for all occasions. Some spell were allowed to use in battle, pouring enemies with fire from heaven, others – and this is much more interesting – used on a strategic map, for example, to call on the help of hellish hound or find out what is happening in enemy cities.

In the third part, the foundations of this mechanics remained untouched. We still manage an authoritative wizard, who do not feed bread-give me only to conquer the neighboring lands with a sword and magic. He still explores, hires, rebuilds and studies the move. And his opponents do the same, with whom, however, negotiations can be held: to offer them an alliance, a free passage through the lands, as well as a gold or a spell in addition. Or, conversely, declare war.

In the cities conquered or founded by your settlers, you still need to build different buildings, barracks, magic towers and fortifications. As the population grows, they enlarge, expand the zone of influence (it is especially pleasant if it got sources of resources) and receive new statuses – from the village to the Metropolis. In cities, you need to prepare and hire the „units“ of different races: if you took the storm of the settlements of orcs or goblins, then you will produce the corresponding green -skinned warriors there.

However, as before, no one will forbid you to populate the city of your hero’s native race, for example, elves or people. Although true magicians, if desired, can gather entire armies from called creatures, animals and all kinds of monsters. The main thing is that there are enough mana (for hiring ordinary troops, of course, gold is going on). True, the maximum size of one army has slightly reduced – now it is 6 detachments, not 8, as before.

Nature is against technology

Much more important are other changes that occurred with a series in the third part. It is clear that the authors brought the game in line with modern trends. A three -dimensional and very pretty picture appeared here, a new interface. And the battles now remind of Total War: instead of lonely two -dimensional figures of a swordsman or knight who poke the enemy with pixels, we control whole detachments of well -animated fighters – they effectively attack, crashing into a group of opponents, or dashing them with spells.

The assault on which the game still pays increased attention is especially great. We see really huge cities and fortresses, on the walls of which the defenders are located. Therefore, you have to actively use rams and demand, force infantrymen to crawl up the stairs and send to the advanced flying fighters.

Like Heroes 6 or Disciples 3, New Age of Wonders took a tangible step towards the plot role -playing game. In addition to numerous scenarios, the authors came up with two campaigns, where there are much more texts, dialogs, directors and quests, including side effects. Both campaigns from different points of view illuminate the history of the confrontation between progress, technology on the one hand and nature – on the other. The first is the Commonwealth, led by people, the second, of course, troubled and always dissatisfied elves.

Moreover, plot missions are very reminiscent of the same Disciples 3: We just as accompany important characters in their search or desire to get to important artifacts, for example, to wash the egg in the sacred source (thank God, dragon). This, of course, is not high literature, but watching the plot is quite interesting.

Cool magic

As for the role component, now a full -fledged class system has appeared in the game. If earlier only the race and the selected magical sphere affected the set of spells available to your leader, now this is mainly determined by the class specialization. In total, they, like Ras, six – theocrat, fearless, archdroid, sorcerer, military leader and rogue. And if, for example, fearless relies on cars, guns and technologies (he can even produce fiery tanks), then the sorcerer prefers to call many diverse monsters to her help. And Theocrat loves to call his enemies heretics and lower the crowds of fanatics and crusaders on them.

In addition, all your leaders and heroes joining them capable of leading the army not only receive levels and try on different equipment, but also study many active and passive skills for all cases of life – many of them are again available only to representatives of a certain class. So, at a new level, you can increase the defense or health of the character, teach his treatment or, for example, the ability to throw wards directly beyond the walls of a defending fortress.

All open skills act only within the same mission – on the new map you have to start all over again. And new complexity settings are associated with this. If earlier we could complicate our lives by endowing the hero with some negative quality that gives different fines, now before the start of each mission we are asked to determine how many skills will be available to the hero to study initially: the more there are, of course, easier.

And the mood improved

At first it seems that along with this, after the two above games, a new Age of Wonders also lost in complexity and depth. The first missions are held by one left, artificial intelligence practically does not resist, and we can only save, study and collect armies, then go through enemies.

But it is worthwhile to twist the difficulty at the maximum and a little further advantage of the plot, as everything falls into place: Magic-optists begin to mercilessly press, develop rapidly, make impudent sorties, sow riots in your cities and punish for the slightest mistakes. For example, it is too early for you to quarrel with the leader of the local goblins, as a formidable leader-Ork will immediately intercede for her, and you will find out how much a pound of a dashing. That is, a long language and diplomacy in Age of Wonders 3 They matter.

In addition, now you have to take into account moods that reign both in your individual cities and in general in the empire. This affects relations with other factions, and income, and moral spirit, combat effectiveness of the troops. Satisfied subordinates, instead of riots, will arrange holidays in your honor, collecting additional gold, and morally stable „units“ will never desert.

The moods depend on many factors – on whether you lost or won the battle, destroyed the conquered city, plundered, annexed to your empire or moved their native race there. And even from the type of landscape on which your troops and cities are located – gnomes, for example, adore mountains and do not like volcanic surfaces, and people do not digest cold and arctic lands.

The war of the thrones

In addition, employees Triumph Studios came up with a system of good and evil deeds. The same plunder or destruction of the city is evil, joining is good. You can either pursue the retreating enemy or spare – this also affects your positive or negative reputation, and therefore the mood in the empire and the attitude of rivals to you.

Well, in general, in Age of Wonders 3 There are more different strategic lotions. For example, the authors came up with a system of capital. In the first city you found, the throne of the empire is set. If its leader perishes in battle, then the game does not end immediately, as before: after a few moves the leader is revived in the „throne“ city. The main thing is that the enemies do not capture the capital during this time – then there is definitely a failure. However, in case of danger, you can transfer the shades to another city, which will require a certain number of moves.

And in the game a new type of resources appeared: “Mana”, which are spent on global spells, were added to the gold and crystals, “Knowledge” was added – it is they who are spent on the study of the spell. The more knowledge your power “produces”, the less moves the moves on teaching magic. By the way, this resource is also needed to study special passive skills: some, for example, allow you to build ports in cities, others turn rogratic rogues into experienced assassins.

As before, the effectiveness of long -range attacks is affected by the presence of obstacles in front of the shooter. But the distance to the target in past games of the series was not taken into account.

As you can see, Age of Wonders 3 became more solid, more, more beautiful and diverse than the previous parts. There are many new opportunities and conditions. This does not mean that playing is now more difficult. We repeat, in some plot missions everything comes down to gradually annoying stripping and accumulation of resources. Yes, and AI used to be smarter. Nevertheless, we received a very interesting and diverse game that combines the spirit of Oldskul and new trends and is able to tear you out of real life for a couple of weeks. Especially if you launch one of the numerous „riccers“ scenaries or multiplayer, where you allow you to configure your leader and the conditions of the game in detail. But it is in such regimes that the true strategy is manifested.

Pros: tested by time, supplemented by the new capabilities of the mechanic;pleasant graphics and music;a more interesting plot;A curious role system;Spectacular battles.
Cons: not in all convenient interface and management;at times too passive AI.

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