What would you say if you heard such a phrase: „Civilization It reminds something The Sims„? They would have twisted a finger at the temple, they would probably say that the author of the statement was either overheated in the sun, or plays a fascinating game “Find common features in completely dissimilar objects”.

Do not rush with conclusions. Perhaps the author simply has in mind that both of these unusually popular episodes were leaned on a certain successful basic principle and pseudo -regulation at the dawn of their appearance, and stayed until recently in the framework of one day the “golden core” found. Moreover Civilization In a sense, it is even more conservative: let each issue add new functions, factions, methods of victory to the game, but a certain basis remained unchanged-we somehow contributed to the development of one of the world states, again and again passing the path from the stonecenturies to modernity. One of the options for victory and part -time the climax of the game could be the construction of a spacecraft. But now we finally have the opportunity to see what is happening after the rocket launches into space.

Earth in the porthole

Earth. Future. Father is taking his young daughter to the spaceport, from where she, along with other same lucky ones, will go to colonize a new planet. A colorful and very touching video, after which our module with immigrants lands on the surface of the new habitat of the future founders of the great – or not very – civilization.

Where does the fresh homeland begin? Usually – from the first city, from the capital, is it not so? In the original Civilization The city traditionally arose at the very first moment after the settler dropped his knapsack from his shoulders. Everything is a little different here: the colonialists create avant -aposts that “unfold” in a full -fledged city for five moves. Until then, the stronghold of earthlings is simply defenseless and does not imply intracity production.

Meanwhile, our recently acquired refuge is not at all as deserted as it might seem. Firstly, the planet is full of local residents. They cannot boast of intellect, but with the slaughter power they are all right: giant manticors are quite competing in growth with people, wolfhules attack in large flocks, and the siege worms are distinguished by heroic health and dense skin – they have to kill them for a long time, dreary and already in no way initial“Units“. Representatives of the alien population themselves, unlike barbarians from the original version of the game, rarely attack – they are moderately aggressive. But it is worth alarming their nest – and now all the immigrants from this nest are striving to click with multi -meter stars in the area of ​​the neck of our soldiers. Most of all the indigenous inhabitants of the planet like to settle right on all sorts of interesting “buns” scattered on the map: on capsules with resources sent from the Earth, or on artifacts that can be explored in order to get a bonus – a gift energy, an increase in science points or evenfree alien „Unit“ for its use. It is a pity that at a certain moment the aliens disappear, leaving us alone with the real, but clearly less interesting rivals.

The neighbor has artifacts greener

Stroke -like natives, of course, are not our only neighbors. More and more colonists land on the surface of the planet and begin their way to prosperity at our side. Usually we have several strokes in the reserve until the first competing group of immigrants is planted.

There are no more familiar states on Earth at the time of departure into space, so our “sworn neighbors” are organizations like the Pan-Asian Association or the Slavic Federation under the direction of a certain Vadim Kozlov, who speaks in Russian with a monstrous accent. The choice of the faction is a serious matter: the global bonus that we get depends on it – like an increase in the force of “units” in a battle or an additional trade path. In addition, it is important to pay attention to the profession of immigrants whom we take with us: if, say, artists, then a little more culture will be produced in each of our city, while a team from scientists will provide a constant plus for science. Improving the ship and the load that brave colonists are taking on it are of great importance at the start.

Well, we built an Avvanpost, equipped the soldier on the road – to explore the surroundings, drive aliens and eliminate the traditional for the “Mistle of War” series. What’s next?

Further, of course, technology.

No more wood

After all, as it used to be: all scientific discoveries were organized into a single interdependent “tree”, and get to some nuclear synthesis, bypassing the creation of the wheel, no one would simply be able to.

For modern scientists, everything is simpler and more complicated at the same time. „Tree“ was divided into a mass of individual „branches“ not interconnected. On each branch there are several „leaves“. That is, the first level is a kind of general direction like “physics” or “genetics”, and at the last level – already specific technologies. For example, in order to get to the possibility of cleansing “miasmu” from cells – an unpleasant substance that takes away the health of the unit from the Unit, which is located on this cage – you must first study the ecology as a whole.

This method of organizing a scientific process gives the player much more freedom than a strict tree of technology from the original Civilization. The possibilities of choosing, especially at the initial stage of the game, are huge. An erroneous research strategy will cost. In addition, the high variability of scientific research ensures a significant difference in the development of our state and neighboring ones, first of all, again in the early stages.

Thorny path to perfection

Invention and construction in Beyond Earth, Of course, significant changes have undergone, but these aspects of gameplay cannot be called a perfect “new” – rather, the evolutionary development of what has already been developed by the creators of the series earlier. But the so -called perfection is a completely new option that directly affects the entire mechanics of the game.

There are three perfection in total. „Righteousness“ is the path of people who want to turn their new homeland into a kind of second earth. In such a colony, the emphasis is on terraforming and protective technologies. Migrants who choose the path of “superiority”, on the contrary, intend to “build their own, new world” – and on occasion, perhaps, the old one to capture. The “superior” devot their developments to cybernetics and artificial intelligence. Finally, adherents of the philosophy of „Harmony“ prefer to find their place in the ecosystem of the new planet and put them in service even such seemingly hostile things, like miaza.

At one point, we are offered to decide whether our people will use aliens as pets. Seriously? As pets – this?

Why do you need all this happiness in general? The fact is that perfection discover access to very serious combat improvements of the existing types of “units” and to new, unique soldiers, accessible only to the factions, which has reached a certain stage of development on its path.

In addition, having accumulated a certain number of perfection points, we get a stable bonus like an additional expedition from researchers – this is such an analogue of archaeologists from Brave New World – or the transformations of miasms from crippling exposure into a healing. Finally, it is perfection that reveals the path to one of three unique Victory options, much more interesting and original than the usual “kill all neighbors” or “crushing the enemy with culture”. Thus, the “righteous” prepare the ground for the resettlement of new earthly colonists to the planet, the “harmonists” enter into an unnatural … CHM, the connection with the planet through the “flower of consciousness”, while the apologists of “superiority” simply send a huge army back to Earth to be so that toclear their brothers and sisters from a miserable, vain and dirty existence.

Energy or production?

Okay, we seem to have already convinced that without perfection on a foreign planet – nowhere. But how can we advance along the path of a particular philosophy?

Firstly, research helps. Some technologies in the study give us several points of righteousness, harmony or superiority. Note that at least all three perfection can be developed at the same time, so there are no mutually exclusive paragraphs here – except for common sense, prompting that the road to victory will be the longer, the more we will spray.

Secondly, the coveted points can be obtained by performing quests. Usually – quests that „give“ freshly built buildings.

The tasks are full here. In general, the quests system is not such an innovation for the series. It is enough to recall at least numerous instructions of the city-states with which in Civilization 5 It was worth maintaining friendly relations.

However, c Beyond Earth Quests are becoming a truly important and integral part of the game. Some of them are learning in nature. Part – connected with the scientific way of victory: in order to get around competitors, we need to be the first to decipher the mysterious signal of certain forerunners – a reasonable race that has already visited this planet before we have placed our fat carcasses on it.

A huge number of mini-produces belongs to structures. Usually, after erecting the building of some new type, we must decide what bonus this building will supply us. For example, a thorium reactor can provide us with an increase in energy, or can give a tangible increase in production. And the launch complex will either increase the orbital coating of satellites, or will allow them to produce a little faster.

Satellite taste

Orbital satellites are another specific feature Beyond Earth. They are a kind of “units” and buildings and can perform a wide variety of functions: from the static bonus to, for example, the power of the troops protecting the city most vulnerable to attack, before the overclocking of the mysis clouds in the territory, over which, in fact, are located. Satellites, alas, are not eternal: after some time they fail. However, to build and launch them nevertheless is worth. A correctly placed space station may well turn the outcome of the battle, which would be impossible to win without it.

Will it be possible to do without battles at all? Perhaps it will turn out. Diplomacy has undergone some changes compared to previous versions of the game. We still communicate with representatives of the storage states, listen to their claims on topics like: “Why are your researchers digging near our borders?“And suggestions like:“ And let us let us go through your territory, and even pay for it?“But there is some variety. So, our policy in relation to aliens clearly affects relations with neighbors. There are nations that relate to the attack on the Aborigines calmly, and there are ardent defenders who can publicly condemn us for the destruction of the indigenous inhabitants of the planet. This does not prevent all rivals from coming to us and promising the so -called “services” in return – they say, “I’m sorry, brother, there is nothing to pay now, but I will have to” ”.

However, players who have already managed to get used to a bunch

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of additions to Civilization 5, Each of which brought something new into politics, they can consider that the series stepped a little back. All sorts of world congresses, general decisions, voting and other “buns” remained in the past. We again see in front of us only a naked diplomatic basis, as if the speaker that the developers were not going to focus on the peaceful interactions of the colonies among themselves.

ABOUT Civilization: Beyond Earth You can speak with rapture for a long time. We did not talk about espionage, did not stop in detail on the improvement of the troops – just in order not to make a review of a dimensionless. Fresh content for fans is enough here. And the new players who have just discovered a series will not be offended: the neat “tutorial” and relative independence from previous releases of the series make the project quite friendly in relation to newcomers. And let Beyond Earth Not all the „chips“ of addons to Civilization 5, The final product still turned out to be very diverse, saturated and original.

Pros: a lot of new content;atmosphere of space achievements;Interesting Victory options;quest saturation and the possibility of choosing;comprehensive system of perfection;A variety of gameplay.
Cons: not too interesting politics.